|  Game Theory | 
In General \ s.a. logic;
  mathematics; statistics.
  * Classical theory: The two most
    important theorems are the Minimax theorem and the Nash Equilibrium theorem.
  * Prisoner's dilemma:
    A pair of captured criminals ponder strategy; If neither criminal confesses,
    both go free; If one confesses, the other receives a stiff sentence; If both
    confess, they each receive moderate sentences.
Games, Puzzles
  > s.a. geometry; number theory;
  Parrondo's Paradox; technology.
  * Life: A cellular automaton
    invented by J Conway (inspired by von Neumann's project of a "universal
    constructor"), with 3 rules and 2 states per cell, birth (a dead cell
    becomes alive if 3 neighbors are alive), isolation (a cell dies if fewer
    than 3 neighbors are alive), and crowding (a cell dies if it has 4 or more
    live neighbors).
  @ General references: Berlekamp et al 82,
    04;
    Wells 88;
    Bolt 90;
    Gardner 90;
    Berlekamp  & Rodgers ed-99;
    Bewersdorff 04.
  @ Rubik's cube: Zassenhaus PhyA(82) [as illustration of group-theory concepts];
    news BBC(10)aug [20 or fewer moves].
  @ Other games and puzzles:
    news PhysOrg(14)may [rock-paper-scissors, strategy];
    Peterson 15 [prisoner's dilemma].
Decision Theory
  * Idea: The setup includes a
    set M of chance events, and for each m in M, a set
    Sm of possible outcomes, with
    the events set usually being Em
    = 2^{Sm}, and a set R of rewards;
    Then a bet is a map P: Sm
    → R, and rational agents have to decide between different possible bets
    by establishiing an order (M, P) > (M', P')
    establishing which are the better bets; With a sufficient set of axioms, all of this
    is usually cast in terms of probability rules and "cash" values.
  * Applications: In quantum mechanics,
    > see many-worlds interpretation.
References
  @ General: von Neumann & Morgenstern 44;
    Vajda 92;
    Wu qp/04,
    qp/04 [new mathematical representation],
    qp/05 [Hamiltonian formulation];
    Hauert & Szabó AJP(05)may [and physics methods];
    Hill AS(09)mar [the mathematics of optimal stopping].
  @ Game of life: Fehsenfeld et al JPA(98) [scaling behavior];
    Flitney & Abbott in(04)qp/02 [semi-quantum].
  @ Murphy's law: SA(94)dec, p104 [toast].
  > Online resources: see Internet Encyclopedia of Science
    pages.
Quantum Games
  > s.a. applications of quantum computers.
  @ Reviews:
    Lee & Johnson pw(02)oct;
    Piotrowski & Sładkowski IJTP(03)qp/02-in,
    qp/03-in;
    Flitney  & Abbott FNL(02)qp;
    Iqbal PhD(04)qp/05;
    Grabbe qp/05 [intro for economists];
    Szabó & Fáth PRP(07) [evolutionary, on graphs].
  @ General references: Meyer PRL(99)qp/98 [strategy],
    qp/00-in;
    Eisert et al PRL(99) [strategy];
    Eisert & Wilkens JMO(00)qp;
    Piotrowski & Sładkowski PhyA(02)qp/01 [application to market];
    D'Ariano et al QIC(01)qp [quantum Monty Hall problem];
    Lee & Johnson PRA(03)qp/02 [efficiency],
    qp/02 [non-cooperative];
    van Enk & Pike PRA(02)qp [classical rules];
    Sładkowski PhyA(03)cm/02;
    Miakisz et al qp/04 [future];
    Gutoski & Watrous proc(07)qp/06-in [general theory];
    Nawaz PhD(07)-a1012 [quantization scheme, and information];
    Bleiler a0808 [formalism];
    Zhang a1012-in [Nash equilibria and correlated equilibria];
    Phoenix & Khan a1202 [playable games];
    Kolokoltsov a2005 [quantum mean field games].
  @ And physics:
    Moraal JPA(00) [based on spin models];
    Guevara a0803 [and quantum mechanics];
    Kowalski & Plastino PhyA(08) [and matter-field interaction].
  @ Specific games:
    Chen et al PLA(03),
    Wu qp/04,
    Nawaz ChPL(13)-a1307 [prisoner's dilemma];
    Ranchin a1603 [quantum Go game];
    Nechita & Pillet a2005 [SudoQ];
    Mura & Wada a2011 [quantum blackjack].
 main page
  – abbreviations
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  – other sites – acknowledgements
  send feedback and suggestions to bombelli at olemiss.edu – modified 26 nov 2020