Vectors
- Idea: What are vectors and scalars?
- Representing vectors: Graphically (arrows in the plane), by
magnitude and direction, and by components.
- Conversion: Between magnitude/direction and components, using
Vx = V cos , Vy = V sin , and V =
(Vx2 + Vx2)1/2 , =
arctan (Vy/Vx).
- Adding vectors: Graphically (tail-to-tip or parallelogram
method); Analytically (by adding components).
- Other operations: Subtracting vectors, and multiplying by
a scalar, both graphically and analytically.
2-Dimensional Motion
- Main idea: If the acceleration in each of the two dimensions
does not depend on the motion in the other dimension, the two motions
can be analyzed using separate equations. However, the two motions
take place simultaneously,
so the time t is the same, and information from both may
be put together into vectors.
Projectile Motion and Problems
- Concept: A motion in two dimensions (horizontal and vertical)
that takes place in air or a vacuum, with no forces other than gravity
acting (for example, air resistance if present is neglected). The
horizontal motion has constant velocity, the vertical one constant
acceleration of magnitude g.
- Problems on two objects that meet: Write the equations for
the motion of both objects; The two will meet if their positions
are the same for some common value of t. To solve the problem, just
use equations for both objects, where their x, y and t are the same.
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